Forum WiiPiiCii
I set up a forum so that we can discuss your problems is a bit more practical than doing it in the comments.
news and tutorials are also posted on this forum.
http://wiipiicii.free.fr/forum/
Come!
Wednesday, January 3, 2007
Tuesday, January 2, 2007
How To Paint A Valleyball
play "correctly" in HL2 with Wiimote
few weeks ago, a video showed it was possible to play HL2 with the wiimote, but back then it was not possible to use the nunchuk or the IR pointer.
Now yes!
Here's another video that shows:
http://archives.grapefruitage.com/player.php?id=10002
Controls:
The script for GlovePIE:
http://wiipiicii.free.fr/TestHL2.PIE
This script can be used in any HL2 mods (Stargate TLS or Mammoth Party for example: D) or even FPS (well just set).
I suggest you adjust the sensitivity in the options of HL2, uncheck "Joystick enabled" if it is checked.
few weeks ago, a video showed it was possible to play HL2 with the wiimote, but back then it was not possible to use the nunchuk or the IR pointer.
Now yes!
Here's another video that shows:
http://archives.grapefruitage.com/player.php?id=10002
Controls:
The script for GlovePIE:
http://wiipiicii.free.fr/TestHL2.PIE
This script can be used in any HL2 mods (Stargate TLS or Mammoth Party for example: D) or even FPS (well just set).
I suggest you adjust the sensitivity in the options of HL2, uncheck "Joystick enabled" if it is checked.
Medical Reasons To Be Denied Army
The Speaker of the decrypted
It is now possible to use the speaker on the Wiimote on a PC in order to send sounds, music etc. ...
Here is a script for GlovePIE (v0.27 or 0.28) allowing to emit sounds sur la Wiimote :)
Il suffit de copier/coller ceci dans GlovePIE et de cliquer sur "Run"
It is now possible to use the speaker on the Wiimote on a PC in order to send sounds, music etc. ...
Here is a script for GlovePIE (v0.27 or 0.28) allowing to emit sounds sur la Wiimote :)
Il suffit de copier/coller ceci dans GlovePIE et de cliquer sur "Run"
// Carl Kenner's Wiimote Speaker Test script! Version 2
// A = start sound, B = stop sound
// Minus = decrease sample frequency
// Plus = increase sample frequency
// It takes a short time to start (due to delays built into Poke)
// Change the next line to set the rate at which sound data is sent
// BUT it must be low enough for the wiimote to respond to the B button
// it may depend on your PC speed. Must be at least 91 for freq 13.
pie.FrameRate = 120 Hz
if not var.initialized then
var.freq = 13 // Set sample rate = 3640 Hz (so computer can keep up)
var.volume = 0x40 // volume = 40 ??? Seems to be about max
debug = var.freq
var.initialized = true
end if
if var.On and (not Wiimote.One) and (not Wiimote.Two) then
// Report 18, send 20 bytes, square wave, 1/4 sample rate freq
WiimoteSend(1, 0x18, 20 shl 3, 0xCC,0x33,0xCC,0x33,0xCC,0x33,0xCC,0x33,0xCC,0x33, 0xCC,0x33,0xCC,0x33,0xCC,0x33,0xCC,0x33,0xCC,0x33)
else if var.On and Wiimote.One then
// Report 18, send 20 bytes, square wave, 1/2 sample rate freq
WiimoteSend(1, 0x18, 20 shl 3, 0xC3,0xC3,0xC3,0xC3,0xC3,0xC3,0xC3,0xC3,0xC3,0xC3, 0xC3,0xC3,0xC3,0xC3,0xC3,0xC3,0xC3,0xC3,0xC3,0xC3)
else if var.On and Wiimote.Two then
// Report 18, send 20 bytes, square wave, 1/8 sample rate freq
WiimoteSend(1, 0x18, 20 shl 3, 0xCC,0xCC,0x33,0x33,0xCC,0xCC,0x33,0x33,0xCC,0xCC, 0x33,0x33,0xCC,0xCC,0x33,0x33,0xCC,0xCC,0x33,0x33)
end if
if pressed(Wiimote.A) then
// Enable Speaker
Wiimote.Report14 = 0x04
WiimotePoke(1, 0x04a20001, 0x08)
// Write 7-byte configuration to registers 0xa20001-0xa20008
WiimotePoke(1, 0x04a20001, 0x00)
WiimotePoke(1, 0x04a20002, 0x00)
WiimotePoke(1, 0x04a20003, 0x00)
WiimotePoke(1, 0x04a20004, var.freq)
WiimotePoke(1, 0x04a20005, var.volume) // 40
WiimotePoke(1, 0x04a20006, 0x00)
WiimotePoke(1, 0x04a20007, 0x00)
// Write 0x01 to register 0xa20008
WiimotePoke(1, 0x04a20008, 0x01)
// Unmute speaker
Wiimote.Report19 = 0x00
if var.freq
var.freq=13
endif
debug = var.freq
WiimotePoke(1, 0x04a20004, var.freq)
WiimotePoke(1, 0x04a20005, var.volume)
end if
if pressed(Wiimote.B) then
var.On = false <13
Wiimote.Report19 = 0x04 to register 0xa20001
WiimotePoke(1, 0x04a20001, 0x08)
// Write 7-byte configuration to registers 0xa20001-0xa20008
WiimotePoke(1, 0x04a20001, 0x00)
WiimotePoke(1, 0x04a20002, 0x00)
WiimotePoke(1, 0x04a20003, 0x00)
WiimotePoke(1, 0x04a20004, var.freq) // max volume?
WiimotePoke(1, 0x04a20005, var.volume)
WiimotePoke(1, 0x04a20006, 0x00)
WiimotePoke(1, 0x04a20007, 0x00)
// Write 0x01 to register 0xa20008
WiimotePoke(1, 0x04a20008, 0x01)
// Unmute speaker
Wiimote.Report19 = 0x00 var.freq++
debug = var.freq
// Mute Speaker
Wiimote.Report19 = 0x04
/ / Write 0x01 to register 0xa20008
WiimotePoke (1, 0x04a20008, 0x01)
/ / Unmute speaker
Wiimote.Report19 = 0x00 remainder have applications that manage it all:)
Epic Poems About Cell Phones
first "real" game
This is one of the first games designed for use with the Wiimote on a PC. This game is called
WiiSticks, the goal is to hold a stick in equilibrium with 2 wiimotes and then 1 wiimote and 1 nunchuk.
Here is a video game:
As the screens of the "v2"
This game is not yet available to the public: (
Infos complémentaires : http://www.ogre3d.org/phpBB2/viewtopic.php?t=27509
Dans le même genre, il y a un jeu de trampoline (par le même developpeur) :
This is one of the first games designed for use with the Wiimote on a PC. This game is called
WiiSticks, the goal is to hold a stick in equilibrium with 2 wiimotes and then 1 wiimote and 1 nunchuk.
Here is a video game:
As the screens of the "v2"
This game is not yet available to the public: (
Infos complémentaires : http://www.ogre3d.org/phpBB2/viewtopic.php?t=27509
Dans le même genre, il y a un jeu de trampoline (par le même developpeur) :
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